References: * PR: https://github.com/yagop/node-telegram-bot-api/pull/342 * PR-by: @MCSHv1
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<!-- Game example taken from w3schools (https://www.w3schools.com/graphics/game_intro.asp) --> |
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<!DOCTYPE html> |
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<html> |
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<head> |
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<meta name="viewport" content="width=device-width, initial-scale=1.0"/> |
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<style> |
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body { |
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font-family: 'Courier '; |
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text-align: center; |
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} |
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canvas { |
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border:1px solid #d3d3d3; |
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background-color: #f1f1f1; |
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} |
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</style> |
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</head> |
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<body onload="startGame()"> |
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<p><button onmousedown="accelerate(-0.2)" onmouseup="accelerate(0.05)">ACCELERATE</button></p> |
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<p>Use the ACCELERATE button to stay in the air</p> |
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<p>How long can you stay alive?</p> |
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<script> |
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var myGamePiece; |
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var myObstacles = []; |
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var myScore; |
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|
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function startGame() { |
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myGamePiece = new component(30, 30, "red", 10, 120); |
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myGamePiece.gravity = 0.05; |
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myScore = new component("30px", "Consolas", "black", 280, 40, "text"); |
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myGameArea.start(); |
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} |
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|
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var myGameArea = { |
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canvas : document.createElement("canvas"), |
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start : function() { |
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this.canvas.width = 480; |
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this.canvas.height = 270; |
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this.context = this.canvas.getContext("2d"); |
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document.body.insertBefore(this.canvas, document.body.childNodes[0]); |
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this.frameNo = 0; |
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this.interval = setInterval(updateGameArea, 20); |
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}, |
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clear : function() { |
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this.context.clearRect(0, 0, this.canvas.width, this.canvas.height); |
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} |
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} |
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|
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function component(width, height, color, x, y, type) { |
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this.type = type; |
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this.score = 0; |
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this.width = width; |
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this.height = height; |
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this.speedX = 0; |
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this.speedY = 0; |
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this.x = x; |
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this.y = y; |
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this.gravity = 0; |
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this.gravitySpeed = 0; |
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this.update = function() { |
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ctx = myGameArea.context; |
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if (this.type == "text") { |
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ctx.font = this.width + " " + this.height; |
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ctx.fillStyle = color; |
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ctx.fillText(this.text, this.x, this.y); |
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} else { |
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ctx.fillStyle = color; |
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ctx.fillRect(this.x, this.y, this.width, this.height); |
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} |
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} |
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this.newPos = function() { |
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this.gravitySpeed += this.gravity; |
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this.x += this.speedX; |
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this.y += this.speedY + this.gravitySpeed; |
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this.hitBottom(); |
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} |
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this.hitBottom = function() { |
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var rockbottom = myGameArea.canvas.height - this.height; |
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if (this.y > rockbottom) { |
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this.y = rockbottom; |
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this.gravitySpeed = 0; |
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} |
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} |
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this.crashWith = function(otherobj) { |
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var myleft = this.x; |
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var myright = this.x + (this.width); |
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var mytop = this.y; |
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var mybottom = this.y + (this.height); |
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var otherleft = otherobj.x; |
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var otherright = otherobj.x + (otherobj.width); |
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var othertop = otherobj.y; |
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var otherbottom = otherobj.y + (otherobj.height); |
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var crash = true; |
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if ((mybottom < othertop) || (mytop > otherbottom) || (myright < otherleft) || (myleft > otherright)) { |
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crash = false; |
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} |
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return crash; |
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} |
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} |
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|
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function updateGameArea() { |
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var x, height, gap, minHeight, maxHeight, minGap, maxGap; |
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for (i = 0; i < myObstacles.length; i += 1) { |
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if (myGamePiece.crashWith(myObstacles[i])) { |
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return; |
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} |
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} |
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myGameArea.clear(); |
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myGameArea.frameNo += 1; |
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if (myGameArea.frameNo == 1 || everyinterval(150)) { |
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x = myGameArea.canvas.width; |
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minHeight = 20; |
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maxHeight = 200; |
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height = Math.floor(Math.random()*(maxHeight-minHeight+1)+minHeight); |
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minGap = 50; |
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maxGap = 200; |
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gap = Math.floor(Math.random()*(maxGap-minGap+1)+minGap); |
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myObstacles.push(new component(10, height, "green", x, 0)); |
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myObstacles.push(new component(10, x - height - gap, "green", x, height + gap)); |
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} |
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for (i = 0; i < myObstacles.length; i += 1) { |
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myObstacles[i].x += -1; |
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myObstacles[i].update(); |
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} |
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myScore.text="SCORE: " + myGameArea.frameNo; |
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myScore.update(); |
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myGamePiece.newPos(); |
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myGamePiece.update(); |
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} |
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function everyinterval(n) { |
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if ((myGameArea.frameNo / n) % 1 == 0) {return true;} |
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return false; |
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} |
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function accelerate(n) { |
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myGamePiece.gravity = n; |
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} |
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</script> |
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</body> |
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</html> |
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@ -0,0 +1,53 @@ |
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/** |
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* This example demonstrates using HTML5 games with Telegram. |
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*/ |
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/* eslint-disable no-console */ |
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const TOKEN = process.env.TELEGRAM_TOKEN || 'YOUR_TELEGRAM_BOT_TOKEN'; |
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const gameName = process.env.TELEGRAM_GAMENAME || 'YOUR_TELEGRAM_GAMENAME'; |
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// Specify '0' to use ngrok i.e. localhost tunneling
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let url = process.env.URL || 'https://<PUBLIC-URL>'; |
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const port = process.env.PORT || 8080; |
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const TelegramBot = require('../..'); |
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const express = require('express'); |
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const path = require('path'); |
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const bot = new TelegramBot(TOKEN, { polling: true }); |
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const app = express(); |
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// Basic configurations
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app.set('view engine', 'ejs'); |
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// Tunnel to localhost.
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// This is just for demo purposes.
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// In your application, you will be using a static URL, probably that
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// you paid for. :)
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if (url === '0') { |
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const ngrok = require('ngrok'); |
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ngrok.connect(port, function onConnect(error, u) { |
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if (error) throw error; |
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url = u; |
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console.log(`Game tunneled at ${url}`); |
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}); |
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} |
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// Matches /start
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bot.onText(/\/start/, function onPhotoText(msg) { |
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bot.sendGame(msg.chat.id, gameName); |
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}); |
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// Handle callback queries
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bot.on('callback_query', function onCallbackQuery(callbackQuery) { |
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bot.answerCallbackQuery(callbackQuery.id, url, true, { url }); |
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}); |
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// Render the HTML game
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app.get('/', function requestListener(req, res) { |
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res.sendFile(path.join(__dirname, 'game.html')); |
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}); |
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// Bind server to port
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app.listen(port, function listen() { |
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console.log(`Server is listening at http://localhost:${port}`); |
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}); |
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